BrowserView

A Swing UI component that displays content of the resources loaded in the Browser instance associated with it.

This component represents a container that contains other UI components. Depending on the rendering mode the com.teamdev.jxbrowser.engine.Engine of the associated Browser instance is configured with, this component may consist of both heavyweight and lightweight components.

Properties

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val ABORT: Int = 128
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open var alignmentX: Float
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open var alignmentY: Float
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val ALLBITS: Int = 32
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open var background: Color
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open var border: Border
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open var cursor: Cursor
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val ERROR: Int = 64
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open var font: Font
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open var foreground: Color
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val FRAMEBITS: Int = 16
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val HEIGHT: Int = 2
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open val height: Int
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val LEFT_ALIGNMENT: Float = 0.0f
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open var locale: Locale
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open var name: String
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open val parent: Container
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val PROPERTIES: Int = 4
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val SOMEBITS: Int = 8
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val TOOL_TIP_TEXT_KEY: String = "ToolTipText"
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val TOP_ALIGNMENT: Float = 0.0f
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val uiClassID: String = "ComponentUI"
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val WHEN_FOCUSED: Int = 0
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val WIDTH: Int = 1
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open val width: Int
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open val x: Int
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open val y: Int

Functions

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open fun action(evt: Event, what: Any): Boolean
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open fun add(comp: Component): Component
open fun add(comp: Component, constraints: Any)
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open fun addNotify()
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open fun bounds(): Rectangle
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open fun checkImage(image: Image, observer: ImageObserver): Int
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open fun contains(x: Int, y: Int): Boolean
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open fun countComponents(): Int
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open fun createImage(producer: ImageProducer): Image
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open fun createVolatileImage(width: Int, height: Int): VolatileImage
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open fun deliverEvent(e: Event)
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open fun disable()
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open fun doLayout()
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Returns DragAndDrop that allows managing the drag and drop functionality for this BrowserView.
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open fun enable()
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open fun enableInputMethods(enable: Boolean)
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open fun findComponentAt(x: Int, y: Int): Component
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open fun firePropertyChange(propertyName: String, oldValue: Boolean, newValue: Boolean)
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open fun getBaseline(width: Int, height: Int): Int
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open fun getBrowser(): Browser
Returns the Browser instance associated with the current view.
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open fun getComponent(n: Int): Component
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open fun getComponentAt(x: Int, y: Int): Component
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open fun getConditionForKeyStroke(aKeyStroke: KeyStroke): Int
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open fun getGraphics(): Graphics
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fun getInputMap(condition: Int): InputMap
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open fun getInsets(): Insets
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open fun <T : EventListener?> getListeners(listenerType: Class<T>): Array<T>
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open fun getLocation(rv: Point): Point
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open fun getMousePosition(allowChildren: Boolean): Point
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open fun getSize(rv: Dimension): Dimension
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open fun getToolkit(): Toolkit
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open fun getUI(): ComponentUI
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open fun gotFocus(evt: Event, what: Any): Boolean
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open fun grabFocus()
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open fun handleEvent(evt: Event): Boolean
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open fun hasFocus(): Boolean
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open fun hide()
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open fun imageUpdate(img: Image, infoflags: Int, x: Int, y: Int, w: Int, h: Int): Boolean
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open fun insets(): Insets
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open fun inside(x: Int, y: Int): Boolean
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open fun invalidate()
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open fun isCursorSet(): Boolean
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open fun isEnabled(): Boolean
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open fun isFocusable(): Boolean
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open fun isFocusCycleRoot(container: Container): Boolean
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open fun isFocusOwner(): Boolean
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open fun isFontSet(): Boolean
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open fun isOpaque(): Boolean
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open fun isShowing(): Boolean
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open fun isValid(): Boolean
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open fun isVisible(): Boolean
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open fun keyDown(evt: Event, key: Int): Boolean
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open fun keyUp(evt: Event, key: Int): Boolean
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open fun layout()
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open fun list(out: PrintStream, indent: Int)
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open fun locate(x: Int, y: Int): Component
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open fun location(): Point
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open fun lostFocus(evt: Event, what: Any): Boolean
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open fun mouseDown(evt: Event, x: Int, y: Int): Boolean
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open fun mouseDrag(evt: Event, x: Int, y: Int): Boolean
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open fun mouseEnter(evt: Event, x: Int, y: Int): Boolean
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open fun mouseExit(evt: Event, x: Int, y: Int): Boolean
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open fun mouseMove(evt: Event, x: Int, y: Int): Boolean
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open fun mouseUp(evt: Event, x: Int, y: Int): Boolean
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open fun move(x: Int, y: Int)
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open fun newInstance(browser: Browser): BrowserView
Creates a new BrowserView instance that displays the given browser instance.
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open fun nextFocus()
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open fun paint(g: Graphics)
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open fun paintAll(g: Graphics)
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open fun paintImmediately(x: Int, y: Int, w: Int, h: Int)
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open fun postEvent(e: Event): Boolean
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open fun prepareImage(image: Image, observer: ImageObserver): Boolean
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open fun print(g: Graphics)
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open fun printAll(g: Graphics)
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fun putClientProperty(key: Any, value: Any)
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open fun registerKeyboardAction(anAction: ActionListener, aCommand: String, aKeyStroke: KeyStroke, aCondition: Int)
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open fun remove(index: Int)
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open fun removeAll()
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open fun removeNotify()
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open fun repaint(tm: Long, x: Int, y: Int, width: Int, height: Int)
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open fun requestFocus()
open fun requestFocus(temporary: Boolean): Boolean
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open fun reshape(x: Int, y: Int, w: Int, h: Int)
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open fun resize(width: Int, height: Int)
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open fun revalidate()
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open fun setBounds(x: Int, y: Int, width: Int, height: Int)
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open fun setComponentZOrder(comp: Component, index: Int)
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open fun setDebugGraphicsOptions(debugOptions: Int)
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open fun setDoubleBuffered(aFlag: Boolean)
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open fun setEnabled(enabled: Boolean)
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open fun setFocusable(focusable: Boolean)
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open fun setFocusCycleRoot(focusCycleRoot: Boolean)
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open fun setFocusTraversalKeys(id: Int, keystrokes: Set<out AWTKeyStroke>)
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open fun setInheritsPopupMenu(value: Boolean)
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fun setInputMap(condition: Int, map: InputMap)
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open fun setLayout(mgr: LayoutManager)
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open fun setLocation(x: Int, y: Int)
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open fun setMaximumSize(maximumSize: Dimension)
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open fun setMinimumSize(minimumSize: Dimension)
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open fun setMixingCutoutShape(shape: Shape)
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open fun setNextFocusableComponent(aComponent: Component)
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open fun setOpaque(isOpaque: Boolean)
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open fun setPreferredSize(preferredSize: Dimension)
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open fun setRequestFocusEnabled(requestFocusEnabled: Boolean)
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open fun setSize(width: Int, height: Int)
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open fun setToolTipText(text: String)
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open fun setTransferHandler(newHandler: TransferHandler)
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open fun setVisible(visible: Boolean)
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open fun show()
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open fun size(): Dimension
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open fun toString(): String
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open fun transferFocus()
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open fun unregisterKeyboardAction(aKeyStroke: KeyStroke)
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open fun update(g: Graphics)
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open fun updateUI()
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open fun validate()